Pc Games

No Longer Home understands the mythology of the student flat

We once had a neighbour who would hammer, weld, and saw at all hours, prompting my housemate to regularly quote Tom Waits: What’s he building in there? We had a lot of theories, but never found out. Whether you’re making up stories about what next-door is up to or attributing every unexplained noise to “the ghost”, sharehousing seems to have an in-built tendency toward mythmaking. 

That’s especially true of student sharehouses, full of overactive imagination and time to talk about nothing. No Longer Home reflects that. It’s set in a London flat and you play two students at the end of their degrees, about to move out and go separate ways—at least, for now. When friends come over for one last barbecue the conversation turns toward these stories, like that of the “love shack” one character had in his backyard. A rundown shed, it nevertheless managed to survive a storm and high winds. The landlord accused him of building it without permission, but it was there when he moved in. A strange little mystery, never to be solved.

(Image credit: Fellow Traveller)

No Longer Home exaggerates this mythic quality. Its seemingly ordinary kitchen-sink world is also one where students keep magic potions in the bathroom and your art project, an illustrated bestiary, may catalogue monsters that actually exist. Or maybe they don’t. There’s a hallucinatory quality to the stranger scenes, like you’ve walked through a door or stared at the toaster too long and fallen into your subconscious.

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